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Description
Weapon time. So Get Equipped With...
Shogun Shot: Work along the lines of Pharaoh Man's Pharaoh Shot. Can be charged up but it's a slower charge. Strong Vs. Harpoon Man.
Harpoon Cannon: Acts like Link's Hookshot. It can help pull items that are hard to get closer to Mega Man. Strong Vs. Satyr Woman.
Satyr Flame: A short ranged fire snake that bobs up and down. Strong Vs. Devi Man.
Tremble Wave: Causes the ground to shift. Great for ground troops, but does nothing for flier or swimming robots. Strong Vs. Platoon Man.
Devi Claw: A slash that can get through most armor. Strong Vs. Derby Man.
Jeweler Hoop: A shield attack that can be sent out a short distance and come back if not deflected. Strong Vs. Tremble Man.
Roller Derby: An attack in the same veins as Top Spin or Charge Kick. Body checking enemy robots with a short period of invonerablility. Strong Vs. Jeweler Man.
P. Squad: Summon three junk robots to rush at enemies. They ram them before they vanish. Can be distroyed before they reach their target. Strong Vs. Shogun Man.
Räuber Axe: Throw a double ended ax in a forward or upward arc. Strong Vs. ????
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Few details that need to be said;
1st: Jeweler Hoop acts like Falco's Reflector in Super Smash Bros.
2nd: Harpoon Cannon uses the lest points at 2 lines, where as Tremble Man has only four shots.
3rd: Not every one likes a pointless melee attack and I do know that it looks like Mega Man is punching.
4th: I know I put Satyr Flame up before. Just thought I do it once more.
5th: Räuber Axe can arc upwards when you stand still and forward when you jump.
Please comment with your thoughts.
Shogun Shot: Work along the lines of Pharaoh Man's Pharaoh Shot. Can be charged up but it's a slower charge. Strong Vs. Harpoon Man.
Harpoon Cannon: Acts like Link's Hookshot. It can help pull items that are hard to get closer to Mega Man. Strong Vs. Satyr Woman.
Satyr Flame: A short ranged fire snake that bobs up and down. Strong Vs. Devi Man.
Tremble Wave: Causes the ground to shift. Great for ground troops, but does nothing for flier or swimming robots. Strong Vs. Platoon Man.
Devi Claw: A slash that can get through most armor. Strong Vs. Derby Man.
Jeweler Hoop: A shield attack that can be sent out a short distance and come back if not deflected. Strong Vs. Tremble Man.
Roller Derby: An attack in the same veins as Top Spin or Charge Kick. Body checking enemy robots with a short period of invonerablility. Strong Vs. Jeweler Man.
P. Squad: Summon three junk robots to rush at enemies. They ram them before they vanish. Can be distroyed before they reach their target. Strong Vs. Shogun Man.
Räuber Axe: Throw a double ended ax in a forward or upward arc. Strong Vs. ????
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Few details that need to be said;
1st: Jeweler Hoop acts like Falco's Reflector in Super Smash Bros.
2nd: Harpoon Cannon uses the lest points at 2 lines, where as Tremble Man has only four shots.
3rd: Not every one likes a pointless melee attack and I do know that it looks like Mega Man is punching.
4th: I know I put Satyr Flame up before. Just thought I do it once more.
5th: Räuber Axe can arc upwards when you stand still and forward when you jump.
Please comment with your thoughts.
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